Patater's Awesome Book Collection
Every book here is or was on my real physical bookshelf. I've collected them over my entire life. Clicking on a title will provide information on why I have or like a particular book.
The Books
3D Game Engine Architecture
501 Japanese Verbs
A Dictionary of Basic Japanese Grammar
A Guide to Writing Japanese Kanji & Kana Book 1
A Guided Tour of Computer Programming in BASIC
A History of Japan to 1334
A History of Japan, 1334-1615
A History of Japan, 1615-1867
A Theory of Fun for Game Design
After the Quake
Algorithms
All About Particles
Amazing 3-D
An Embedded Software Primer
An Introduction to Planetary Defense
Assembly Cookbook for Apple II/IIe
Basic Programming for Personal Computers
C++ Coding Standards
C++ Template Metaprogramming
CMOS Cookbook
Code Complete
Complete Hypercard 2.2 Handbook
Complete Hypercard Handbook
Computer Programming in the BASIC Language
Computer Systems
Computer Underground
Core Techniques and Algorithms in Game Programming
DOS/VSE/SP Guide for Systems programming
Data Structures and Problem Solving Using Java
Dead Mac Scrolls
Design Patterns
Digital Design with CPLD Applications and VHDL
Digital Design with CPLD Applications and VHDL - Lab Manual
Down to Earth Sociology
Effective C++
Effective STL
Entering Space: An Astronaut's Odyssey
Entering Space: Creating a Spacefaring Civilization
Eruptions of Mount St. Helens: Past, Present, and Future
Essential Japanese Grammar
Essential Mathematics for College Physics with Calculus
Fahrenheit 451
Fast Food Nation
Fundamentals of Applied Electromagnetics
GURPS Basic Set
Guide to Reading & Writing Japanese
Gödel, Escher, Bach
Hacker's Delight
High Score! The Illustrated History of Electronic Games
How to Start, Finance, and Manage Your Own Small Business
In Praise of Shadows
Interactive Computer Graphics
Introduction to Computing Systems: From Bits and Gates to C and Beyond
Introduction to Modern Japanese
Islands in the Sky
J2ME in a Nutshell
Japanese, The Spoken Language: Part 2
Japanese: The Written Language, Part 2
Learning Carbon
Learning Cocoa
Learning Wireless Java
Learning to Program in C
Linear Algebra with Applications
MC68040 32-bit Microprocessor User's Manual
Machine Learning
Man and Space
Mario Mania
Mario Paint Nintendo Player's Guide
Mars and Venus in the Bedroom
Master of Orion: The Official Strategy Guide
Menoetius
Micro Cookbook Volume II
Modern C++ Design
Modern Japanese Literature
Naomi
Narrative of the Life of Frederick Douglass
New Practical Chinese Reader, Textbook Vol. 1
Norwegian Wood
PASCAL: An Introduction to the Art and Science of Programming
PSP
Pascal: An Introduction to Methodical Programming
Perl 5 Pocket Reference
Physics
Physics for Game Developers
Physics for Scientists and Engineers, Vol 1
Pidgin to da Max
Player's Handbook
Powered Ultralight Aircraft
Practical C Programming
Probability and Probabilistic Reasoning for Electrical Engineering
Programming Erlang
Programming Perl
Programming the 6502
Real-Time Collision Detection
Real-Time Rendering
Regular Expression Pocket Reference
SPICE
Secure Coding in C and C++
Silence
Snow Country
Software Project Survival Guide
Spontaneous Assembly
Style Guide: Release 1.1
Supplementary Grammar Notes to an Introduction to Modern Japanese Part 2
TTL Cookbook
Technical Communication
Test-Driven Development By Example
The ABC's of MS-DOS
The Anarchist Cookbook
The Apple Macintosh Book
The Bunco Book
The C Programming Language
The Case for Mars
The Code Book
The Great Gatsby
The Guide to What's Where in the Apple
The Knowledge-Creating Company
The Oxford Book of Japanese Short Stories
The Scarlet Letter
The Sound of Waves
The Starflight Handbook
The Wind-Up Bird Chronicle
The Woman in the Dunes
The World Record Paper Airplane Book
Toward Better Japanese Volume One
Toward Better Japanese Volume Two
Under Pressure and on Time
Underground
VisiCalc for Science and Engineering
Visual Encyclopedia of Space
What's Where in the Apple
Winning Game Tips for Sonic the Hedgehog