1. Cover
  2. Foreword
  3. Preface
  4. Acknowledgements
  5. Introduction
  6. 1. Politics of the Nintendo DS Homebrew Movement
  7. 2. How do I get programs into my Nintendo DS?
  8. Creating a Game
  9. 3. How do I create programs?
  10. 4. How do I display a background?
  11. 5. What is a sprite? How do I use them?
  12. 6. Basic Game Mechanics Applied to the Space Shooter Genre
  13. 7. Nintendo DS Input Systems
  14. 8. What about the sounds?
  15. Postface
  16. Appendix A - VRAM
  17. Appendix B - Sprites with Bit Twiddling
  18. Appendix C - What is a passthrough device and how do I use one?
  19. Glossary
  20. About the Author

Introduction to Nintendo DS Programming

Introduction to Nintendo DS Programming

An opened Nintendo DS